12 Principles of animation
Introduction to Maya’s Animation workspace and graph editor
Bouncing ball in place
Across the screen
Bouncing ball with tail
Flour sack jump in place
Animation constraints
Switching IK/FK
Taking reference and importing it to maya
Character Posing and body balance
Key poses and breakdowns explanation
Character head turn with blink
Character Weight shift
Walk cycle
Character pushing a heavy object
Character jumping in place
Reaching for an object on a shelf
Facial Posing
Lip Sync Saying “Come on Man”
Proficiency in Autodesk Maya for animation
Fundamental animation principles
Keyframe and character animation
Creative problem solving in animation
Instructor-led classroom training
For further details, please contact
IIT Professional Development Unit
0770 566 577 | pdu@iit.ac.lk